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SoC - Kell

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Description

:iconsouls-of-chaos:

Name: Kell Miria

Age: 56

Species: Spirit Wolf Tribe

Height: 5'6

Faction: Earthra

Occupation: Seeress, Earthran Scout

Weapon: Her body.

Abilities: Kell is fast on her feet, able to move about with relative ease and speed. Considering her choice of not using any sort of weaponry, it is fairly clear and she is a skilled hand to hand fighter. Utilizing martial arts in a calm, calculating manner in order to engage opponents. Though she is actually disturbingly strong, Kell will usually stay her hand and avoid killing blows unless absolutely necessary.

She is also capable of using flame magic, though she prefers to rely more on her hand to hand since she is usually in an opponent's face rather than at a long range. Her flame magic is used to support her melee. Which usually results is flame punches, kicks, or slashes; should she decide to use her claws. But she is capable of much more, her creativity just hasn't been piqued yet. Though if she sees how others use fire magic....

Her sense of smell, sight, and hearing are far more acute than any normal person and she can pick out any number of details from her surroundings by tapping into any of those three senses.

And finally, she has the ability to turn into a spirit beast; large white wolves native to the forests of Sa'ahn and the true form of her clan. In this form, her overall abilities are increased as she is not expending her focus to maintain her human shape.

Personality:

Kell is a strange one. She may come off as cold, but rather, she just has the social skills of a wolverine. Not to say that she cares a whole lot about making friends. If such things happen, then they happen, but it is of little concern to her. 'Civilized society' as a whole confuses and disgusts her. But at the same time, she is somewhat curious as to why certain things in society work the way they do. But as a whole, Kell would rather remain in nature, living off the land the way it is. The way nature provided it.

History:

Kell comes from a tribe known as the Spirit Wolf Tribe, from the forests of Sa-Ahn. A small group of beings that live in tune with nature and deny the 'civilized society' due to the way they abuse the world around them for their own gain. The tribe gets their name due to the their practices of communing with spirits. Once their young come of age, many of them venture out into the world, going on what they call a 'Spirit Journey'. In which they travel the world, meet whoever crosses their paths and help those in need.

Kell grew up peacefully in a normal family, the hardships of society completely unknown to her. Her mother and father were relatively loving and supportive and her sister, while wildly different from her, never caused her too much grief. At least not much more than normal siblings do.

That all changed when a battle between Earthra and Ares forces came right into the middle of their small village. Many died trying to protect their families from these unknown attackers. Kell's sister and father wer killed fighting back against the Ares army. The fighting eventually left their village, but it was too late. There were many losses in the village all around and Kell could only stare in horror at the pain and suffering before her. This was what war was? This was horrible. They did nothing wrong and yet these forces tore through her village and killed so many of her kind.

With this reality setting in, Kell left on her own Spirit Journey, not in the traditional sense to commune with nature across the world and help people, but to stop this horrible war. Kell honestly would rather not get involved in the squabbling of the gods and their war, but it would seem she has little choice in the matter. With no one but herself to rely on in a world mostly alien to her, Kell must figure out just what she can do...

Random Facts:

- She got her current outfit after walking into a town with her tribal garb on. The residents were so scandalized that someone immediately took her to a tailor and got her something more suitable. She finds it to be utterly troublesome, but if it will get the irritating 'city people' off her back, she'll have to wear it.

- Would rather sleep in a tree, on the grass, or in a cave rather than stay in a town or a city and go to an inn. She will pointedly refuse any offer to sleep on a bed or stay in a house, unless there really is no choice.

- Her eyesight does not diminish in the darkness, in fact going about under the cover of night may be more beneficial for her than trying to move about in the day. Less questions get asked that way.

- Very protective of her tail. She will not allow others to touch it, especially not random strangers. Someone she trusts may be another story...

- Those red markings are all over her body. It's a tribal tradition to have them. They believe it helps strengthen the link when communing with spirits. Though it makes her look like some kind of savage to others.

- Kell is not adverse to eating food raw. And her dining manners are terrible. Anyone unfortunate enough to catch her eating may need to look away for the sake of their own stomachs.

- Children's toys actually fascinate her. When in a town, she may end up stopping and staring into a store window for a good long while.

- She carries no money whatsoever, the concept is alien to her, so she may get into trouble for 'stealing' now and then.

- The people of her tribe live for longer than most would expect them to. Kell is about 1/5 through her own lifespan.

- Kell is not adverse to setting her body aflame when someone touches her. Especially someone she doesn't like. She will usually give people a chance first before deeming that they deserve this.
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Comments4
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Vivo-sapphire's avatar
She looks awesome~ really wild :3